[{"data":1,"prerenderedAt":1695},["ShallowReactive",2],{"header-menu-libraries:en":3},{"guide":4,"codes":369,"pvp":438,"kits":647,"items":878,"maps":1074,"cosmetics":1283,"updates":1504},[5],{"id":6,"title":7,"author":8,"body":9,"category":338,"coverLabel":339,"coverTone":340,"description":341,"draft":342,"extension":343,"faq":344,"featured":342,"game":348,"h1":349,"keyTakeaways":350,"meta":355,"navigation":357,"path":358,"publishedAt":359,"readTime":360,"seo":361,"sitemap":362,"statCards":363,"stem":364,"tags":365,"updatedAt":359,"__hash__":368},"guide\u002Fen\u002Fguide\u002Fguide.md","Unstable SMP FFA Beginner Guide","Unstable SMP FFA Editorial",{"type":10,"value":11,"toc":323},"minimark",[12,31,40,45,48,51,54,58,61,64,67,74,77,81,84,136,139,145,149,199,202,206,209,241,264,267,271,276,279,283,286,290,293],[13,14,15,16,20,21,30],"p",{},"If you are new to ",[17,18,19],"strong",{},"Unstable SMP FFA",", start in the Roblox lobby rather than jumping straight into a crowded fight. Choose a character or Kit, inspect the weapons and survival items it provides, test the controls in Practice Dummy, and then enter Free-for-All with one simple target: survive one engagement and learn why it ended. Use the ",[22,23,29],"a",{"href":24,"target":25,"rel":26},"\u002Fkits","_blank",[27,28],"noopener","noreferrer","kits and character guide"," when you need to compare the documented choices before testing one. There is no verified server IP to enter; this is a Roblox experience, so use its official experience page and the in-game Play flow.",[13,32,33,34,39],{},"Your first session is successful when you can identify your kit, use its main weapon, heal before your health becomes critical, reposition with a Pearl or other mobility item, and return to the lobby or another mode after a fight. Do not judge a character by its name alone. There is no complete tier list or full stat sheet to use as a universal answer, so compare the equipment in your current character-selection panel and use the ",[22,35,38],{"href":36,"target":25,"rel":37},"\u002Fitems",[27,28],"item reference"," to understand each tool's combat role.",[41,42,44],"h2",{"id":43},"from-the-lobby-to-your-first-target","From the lobby to your first target",[13,46,47],{},"The lobby is the preparation state. It gives you access to character selection, Shop, Practice Dummy, Duels, Simulator, settings, and the mode entrance. Shop and Cosmetics are useful for browsing and appearance choices, but they are not established as required PvP upgrades. Before pressing Play, check what is actually in your hotbar: weapons, armor, healing, defensive items, and movement tools all change what a safe engagement looks like.",[13,49,50],{},"Free-for-All is a shared PvP arena. You enter with the chosen character's real gear, find other players, exchange attacks, and try to convert a favorable fight into a kill or Kill Streak. A player may disengage and run, so the first target is not always the nearest target. Watch the route, height, and open space around a target before committing.",[13,52,53],{},"The Roblox description identifies the combat style as Minecraft Java 1.21.11-inspired and names mechanics such as spear lunges, mace smashes, Elytra and rockets, Wind Charges, Pearls, tridents, and TNT minecarts. Treat those as possible kit-dependent tools, not a promise that every character carries every item. Your first practical objective is to understand the equipment that your selected kit actually supplies.",[41,55,57],{"id":56},"how-an-ffa-session-moves","How an FFA session moves",[13,59,60],{},"The normal route is a session-based PvP flow: lobby preparation, kit selection, practice or direct entry, a sequence of short engagements, then a return or mode change. It is not a linear campaign with a fixed ending. A Kill Streak is useful feedback, but it is not a reason to chase a bad fight after your resources or position have deteriorated.",[13,62,63],{},"Inside Free-for-All, use a decision cycle rather than a memorized route. First identify a reachable target and an exit direction. Next use the weapon or ability that fits the distance. Then read the feedback: health loss, a hit reaction, a forced movement, a consumed item, or an opponent retreating. Continue only while the exchange remains favorable. If you are low, exposed, or out of a critical item, heal or reposition instead of forcing a finish.",[13,65,66],{},"The other modes provide different practice conditions. Practice Dummy lets you test attacks, bows, healing, and movement without a human opponent changing direction. Duels concentrate the lesson into a one-versus-one fight and are better for practicing pursuit and reactions than a chaotic crowd. Simulator is a PvE alternative: you can play solo or with a party, spawn soldiers, and fight enemies that can retaliate and heal. The game description says parties can contain up to 10 players and that the mode can involve up to 100 soldiers; confirm the live panel before treating those limits as current rules.",[68,69],"guide-video-embed",{":segments":70,"description":71,"title":72,"videoId":73},"[{\"start\":39,\"label\":\"Choose a Free-for-All kit and review the modes\"}]","This moment supports the route from choosing a Free-for-All kit through the lobby, Practice Dummy, Duels, and Simulator described in this section.","Choose a kit and practice Unstable SMP FFA modes","uLkXs_OMrlE",[13,75,76],{},"The arena is part of the flow. Height, escape space, and routes affect whether a Pearl, Firework, Wind Charge, Elytra, or ordinary sprint creates distance. A practice hit on a dummy cannot reproduce a player running away, counterattacking, or using terrain, so move from dummy to Duel before assuming a technique is ready for FFA.",[41,78,80],{"id":79},"kits-weapons-and-survival-tools","Kits, weapons, and survival tools",[13,82,83],{},"Use the following elements as a beginner checklist. The exact loadout depends on the character or Kit shown in the current selection screen.",[85,86,87,94,100,106,112,118,124,130],"ol",{},[88,89,90,93],"li",{},[17,91,92],{},"Characters and Kits:"," These determine the starting weapons, armor, and abilities. Choose by the distance and actions you want to practice, then verify the actual hotbar rather than assuming a named character has a specific build.",[88,95,96,99],{},[17,97,98],{},"Melee weapons:"," Swords, axes, spears, maces, and similar close-range tools reward correct spacing. Use them when you can reach the opponent without crossing a dangerous open area, and learn the kit's attack rhythm in Practice Dummy first.",[88,101,102,105],{},[17,103,104],{},"Ranged weapons:"," Bows and crossbows let you pressure a retreating or approaching player. Use them to create an opening or punish a predictable route, not as a reason to stand still while another player closes the distance.",[88,107,108,111],{},[17,109,110],{},"Golden Apples and Potions:"," These are recovery or boost resources. Use a Golden Apple before a small amount of health becomes a crisis; if your kit includes Potions, learn their hotbar position and activation timing before the fight.",[88,113,114,117],{},[17,115,116],{},"Pearls, Fireworks, Wind Charges, and Elytra:"," These are movement options that change distance. A Pearl can follow a runner or escape a bad angle, while Fireworks and Elytra support aerial movement when the kit provides them. Practice the destination and the cooldown or resource cost shown in-game.",[88,119,120,123],{},[17,121,122],{},"Totem of Undying:"," A Totem is a defensive safety net, not permission to ignore health. Keep track of whether it remains in your hotbar and treat its activation as feedback that the exchange has become dangerous.",[88,125,126,129],{},[17,127,128],{},"Map and arena height:"," The shared arena controls routes, cover, fall risk, and escape space. Before engaging, identify where you can retreat and whether a knockback or mobility action could leave you exposed.",[88,131,132,135],{},[17,133,134],{},"Controls:"," PC, phone, and controller play are supported, with rebindable controls. Check the settings menu and test attack, item use, movement, healing, and mobility inputs in Practice Dummy before a serious match.",[13,137,138],{},"These elements work together. A strong weapon does not repair a bad approach, and a full hotbar does not help if you cannot reach the right item. Build familiarity in the order you will use it: movement, attack, defensive item, heal, then escape.",[68,140],{":segments":141,"description":142,"title":143,"videoId":144},"[{\"start\":3,\"label\":\"Review the Shop and combat items\"}]","This moment supports the Shop, ranged attacks, mobility, healing, defensive items, and potions covered in the beginner loadout checklist.","Practice Unstable SMP FFA combat items","9VrF_1wo3So",[41,146,148],{"id":147},"your-first-free-for-all-match","Your first Free-for-All match",[85,150,151,157,163,169,175,181,187,193],{},[88,152,153,156],{},[17,154,155],{},"Enter the Roblox experience and reach the Lobby."," Confirm that you are in Unstable SMP FFA and locate character selection, Practice Dummy, modes, and settings. The checkpoint is knowing where to leave a fight or change modes; then continue to kit selection.",[88,158,159,162],{},[17,160,161],{},"Select one character or Kit."," Read the current panel and identify one close-range or ranged option, one healing item, and one mobility or defensive option if supplied. The checkpoint is a hotbar you can explain; transition to settings if any input is unclear.",[88,164,165,168],{},[17,166,167],{},"Check your controls."," Rebind or confirm PC, phone, or controller inputs for movement, attacks, item slots, healing, and mobility. Press each input in a safe area, then enter Practice Dummy rather than testing it on a live opponent.",[88,170,171,174],{},[17,172,173],{},"Test the main attack on Practice Dummy."," Try the kit's melee or ranged attack at its practical distance and observe hit feedback. Follow with any named ability or special weapon the kit provides. When you can attack without losing your position, move to recovery testing.",[88,176,177,180],{},[17,178,179],{},"Test healing and repositioning."," Use the Golden Apple, Potion, Pearl, Totem, or other supplied item only as the current kit allows. Confirm the item leaves the hotbar or changes your health\u002Fstate, then practice moving away and returning. The checkpoint is knowing which item saves you and which item only changes position.",[88,182,183,186],{},[17,184,185],{},"Choose a controlled transition."," If the dummy still feels unfamiliar, enter Duels for a one-versus-one lesson. If you want PvE pressure, enter Simulator solo or with a party and observe how soldiers retaliate and heal. Otherwise select Free-for-All and look for a target with a clear exit route.",[88,188,189,192],{},[17,190,191],{},"Take one measured FFA engagement."," Approach from a useful distance, use the practiced attack, and watch both health bars and the terrain. If the opponent runs, decide whether a Pearl or other movement tool reaches them safely; do not follow across an unknown drop or into a second fight.",[88,194,195,198],{},[17,196,197],{},"Verify the result and reset."," After a kill, retreat briefly, check health and remaining items, and decide whether another target is safe. After a death or forced escape, return to the lobby and identify the first failed checkpoint. Re-enter Practice Dummy or Duels to repeat that specific lesson rather than changing everything at once.",[13,200,201],{},"The sequence is complete when you have tested one kit, completed one controlled fight or practice alternative, and made a deliberate next-mode decision. The goal is not a guaranteed win; it is a repeatable way to turn the first match into information.",[41,203,205],{"id":204},"priorities-after-a-mistake","Priorities after a mistake",[13,207,208],{},"Use these priorities between engagements:",[85,210,211,217,223,229,235],{},[88,212,213,216],{},[17,214,215],{},"Know the kit before chasing kills."," A missing control or unknown item is a larger problem than low Kill Streak progress. Return to Practice Dummy and test the uncertain action.",[88,218,219,222],{},[17,220,221],{},"Protect the exit route."," Do not start a fight beside a drop, a crowd, or a route you cannot cross. If you are trapped, use the safest available mobility item and stop pursuing once you reach cover or space.",[88,224,225,228],{},[17,226,227],{},"Heal before the red zone."," If you keep dying while holding Golden Apples or Potions, make healing part of the feedback check, not a final panic action. After the mistake, repeat a dummy exchange and consume the item earlier.",[88,230,231,234],{},[17,232,233],{},"Track defensive resources."," If a Totem activates or a critical mobility item is gone, treat that as a failed engagement even if you survive. Reset in the lobby or choose a safer practice mode before another FFA push.",[88,236,237,240],{},[17,238,239],{},"Separate crowd chaos from a kit problem."," If a Duel works but FFA collapses, practice target selection, terrain, and disengagement rather than replacing the character immediately. If both modes fail at the same attack distance, test another kit or weapon.",[13,242,243,244,247,248,251,252,255,256,259,260,263],{},"Mistake-to-recovery pairs are simple: ",[17,245,246],{},"you cannot reach a target →"," use Practice Dummy to learn range before entering Duels; ",[17,249,250],{},"you lose a runner in open ground →"," stop the chase and plan the next approach; ",[17,253,254],{},"you die while carrying healing →"," bind or place the item where it is reachable and use it earlier; ",[17,257,258],{},"your controls fail →"," inspect rebindable settings before the next match; ",[17,261,262],{},"you do not know whether to keep fighting →"," check health, defensive resources, terrain, and the nearest escape before committing.",[13,265,266],{},"When you are ready to improve, change one variable per session: a new kit, a new weapon distance, a new movement tool, or a new decision about when to disengage. That makes each Kill Streak, death, and practice result useful without pretending that one character is universally best.",[41,268,270],{"id":269},"first-time-unstable-smp-ffa-questions","First-time Unstable SMP FFA questions",[272,273,275],"h3",{"id":274},"is-unstable-smp-ffa-a-roblox-game-or-a-minecraft-server","Is Unstable SMP FFA a Roblox game or a Minecraft server?",[13,277,278],{},"It is a Roblox experience that uses Minecraft Java 1.21.11-inspired combat. Use the Roblox experience page and in-game lobby rather than looking for a separate server IP.",[272,280,282],{"id":281},"what-should-i-do-if-free-for-all-feels-too-chaotic","What should I do if Free-for-All feels too chaotic?",[13,284,285],{},"Practice the kit in Practice Dummy first, then use Duels for a focused one-versus-one fight. Simulator is another option when you want PvE pressure; it supports solo play or a party, with the current limits shown in-game.",[272,287,289],{"id":288},"is-there-one-confirmed-best-unstable-smp-ffa-character","Is there one confirmed best Unstable SMP FFA character?",[13,291,292],{},"No universal best character is established by the available information. Compare the current kit panel, weapons, healing, mobility, and defensive items, then choose the loadout that matches the distance you can control.",[294,295,296,306,315],"details",{},[297,298,299,303],"summary",{},[300,301,302],"span",{},"Sources",[300,304,305],{},"Reviewed November 8, 2026",[13,307,308,311],{},[22,309],{"href":310},"https:\u002F\u002Funstablesmpffa.wiki\u002Fguide",[22,312,310],{"href":310,"rel":313},[314],"nofollow",[13,316,317,320],{},[22,318],{"href":319},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F76870565041704\u002FUnstable-SMP-FFA",[22,321,319],{"href":319,"rel":322},[314],{"title":324,"searchDepth":325,"depth":325,"links":326},"",2,[327,328,329,330,331,332],{"id":43,"depth":325,"text":44},{"id":56,"depth":325,"text":57},{"id":79,"depth":325,"text":80},{"id":147,"depth":325,"text":148},{"id":204,"depth":325,"text":205},{"id":269,"depth":325,"text":270,"children":333},[334,336,337],{"id":274,"depth":335,"text":275},3,{"id":281,"depth":335,"text":282},{"id":288,"depth":335,"text":289},"Guide",null,"amber","Learn how to enter Unstable SMP FFA, choose a kit, practice combat, survive your first Free-for-All fight, and recover from common mistakes.",false,"md",[345,346,347],{"question":275,"answer":278},{"question":282,"answer":285},{"question":289,"answer":292},"unstable smp ffa","Unstable SMP FFA Guide",[351,352,353,354],"Start in the Roblox lobby, inspect your Kit, and test controls and items in Practice Dummy before entering Free-for-All.","Use health, terrain, and an exit route to decide whether to continue an FFA engagement or disengage.","Choose characters by their current equipment and your preferred fighting distance; no universal best Kit is confirmed.","Use Duels or Simulator when FFA is too chaotic, then repeat the specific failed lesson instead of changing everything at once.",{"bodyType":356},"process-tutorial",true,"\u002Fguide","2026-11-08","8 min read",{"title":7,"description":341},{"loc":358,"lastmod":359},[],"en\u002Fguide\u002Fguide",[348,366,367],"unstable smp ffa guide","roblox pvp","f2fL1hRDkJacAcGk9tZZr49yowtUfm9NgbnBVuj6KBA",[370],{"id":371,"title":372,"author":8,"body":373,"category":421,"coverLabel":339,"coverTone":340,"description":422,"draft":342,"extension":343,"faq":423,"featured":342,"game":348,"h1":372,"keyTakeaways":424,"meta":428,"navigation":357,"path":430,"publishedAt":359,"readTime":431,"seo":432,"sitemap":433,"statCards":434,"stem":435,"tags":436,"updatedAt":359,"__hash__":437},"codes\u002Fen\u002Fcodes\u002Fcodes.md","Unstable SMP FFA Codes",{"type":10,"value":374,"toc":417},[375,378,382,385,391,395,398,401],[13,376,377],{},"No supported redeem-code rows are available for Unstable SMP FFA in the current summary. This is not confirmation that the game has no codes; it means there is no supported code conclusion to redeem yet.",[41,379,381],{"id":380},"unstable-smp-ffa-code-list","Unstable SMP FFA code list",[13,383,384],{},"The table is intentionally empty of code details. Use it as a checkpoint for later updates rather than treating the missing row as proof that codes do not exist.",[386,387],"guide-table",{":columns":388,":copyable":389,":rows":390},"[{\"key\":\"code\",\"label\":\"Code\"},{\"key\":\"source\",\"label\":\"source\"},{\"key\":\"status\",\"label\":\"status\"}]","true","[[\"-\",\"-\",\"-\"]]",[41,392,394],{"id":393},"redemption-status","Redemption status",[13,396,397],{},"The available information does not confirm an in-game code menu, an entry route, a success message, or supported failure recovery for Unstable SMP FFA. Do not enter an unverified string or assume that a code-related menu exists until a later supported update identifies the route.",[13,399,400],{},"Because there are no supported code rows, no reward, expiration state, or code-specific usage is available to report. Check the current code data when this page is updated before relying on any future entry.",[294,402,403,409],{},[297,404,405,407],{},[300,406,302],{},[300,408,305],{},[13,410,411,414],{},[22,412],{"href":413},"https:\u002F\u002Funstablesmpffa.wiki\u002F",[22,415,413],{"href":413,"rel":416},[314],{"title":324,"searchDepth":325,"depth":325,"links":418},[419,420],{"id":380,"depth":325,"text":381},{"id":393,"depth":325,"text":394},"Codes","Check the current Unstable SMP FFA code list and redemption status without treating missing entries as proof that codes do not exist.",[],[425,426,427],"No supported code rows are available in the current summary.","The empty list does not prove that Unstable SMP FFA has no codes.","The in-game redemption route and failure recovery are not confirmed.",{"bodyType":429},"code-reward","\u002Fcodes","2 min read",{"title":372,"description":422},{"loc":430,"lastmod":359},[],"en\u002Fcodes\u002Fcodes",[421,19],"idEVOo1ZNgOaVuUPNLMQKD-THlOEGT_X981n9rotPGw",[439],{"id":440,"title":441,"author":442,"body":443,"category":621,"coverLabel":339,"coverTone":340,"description":622,"draft":342,"extension":343,"faq":623,"featured":342,"game":19,"h1":628,"keyTakeaways":629,"meta":635,"navigation":357,"path":637,"publishedAt":359,"readTime":360,"seo":638,"sitemap":639,"statCards":640,"stem":641,"tags":642,"updatedAt":359,"__hash__":646},"pvp\u002Fen\u002Fpvp\u002Fpvp.md","Best Unstable SMP FFA PvP Tips and Loadouts","Cross-Flow Guides",{"type":10,"value":444,"toc":608},[445,454,457,461,465,468,471,474,478,481,484,487,491,494,497,500,503,507,510,513,516,521,525,528,534,537,540,543,547,551,554,558,561,565,568,572,575],[13,446,447,448,453],{},"Unstable SMP FFA PvP is strongest when you treat every fight as a positioning decision, not just a damage race. Start with an isolated or already weakened player, keep a defensive item and an escape route ready, and leave after a clean kill instead of walking into the next group. The most reliable setup combines a controllable melee weapon with ranged pressure, a shield or healing option, and movement tools such as an Ender Pearl, Wind Charge, or Elytra when your character provides them. Check the ",[22,449,452],{"href":450,"target":25,"rel":451},"\u002Fmaps",[27,28],"map guide"," before relying on a route, since cover, height, and escape space change the fight.",[13,455,456],{},"The Free-for-All arena is shared, so a winning duel can still become a loss if a third player arrives while you are low on health. The table below maps the main PvP tools to the decision they support. It is a practical reference rather than a promise that every character has every item.",[386,458],{":columns":459,":rows":460},"[{\"key\":\"tool\",\"label\":\"Tool or system\"},{\"key\":\"combat_role\",\"label\":\"Combat role\"},{\"key\":\"best_use\",\"label\":\"Best use\"},{\"key\":\"main_risk\",\"label\":\"Main risk\"}]","[[\"Free-for-All Arena\",\"Shared PvP mode\",\"Choose isolated targets and reset after fights\",\"Third-party attacks and being surrounded\"],[\"Sword or axe\",\"Close-range pressure\",\"Finish a committed target and maintain a simple exchange\",\"Tunnel vision in crowded fights\"],[\"Mace\",\"Burst melee\",\"Convert elevation or a controlled drop into pressure\",\"A missed landing or predictable jump\"],[\"Spear\",\"Lunge and gap close\",\"Reach a target before they regain distance\",\"Unconfirmed damage and cooldown details\"],[\"Bow, crossbow, or trident\",\"Ranged pressure\",\"Weaken a target or punish a retreat\",\"Losing awareness while aiming\"],[\"Shield\",\"Front-facing defense\",\"Buy time to recover or wait for an opening\",\"Being flanked or holding block too long\"],[\"Golden Apple or potion\",\"Recovery and temporary advantage\",\"Stabilize before the next exchange\",\"Using supplies after the fight is already lost\"],[\"Ender Pearl or Wind Charge\",\"Repositioning\",\"Chase, disengage, or change the attack angle\",\"Bad landing or entering another fight\"],[\"Elytra and fireworks\",\"Air movement\",\"Cross open space or pursue a fleeing player\",\"Launching into unsafe height or traffic\"],[\"Water Bucket\",\"Fall and terrain control\",\"Recover from drops or alter an approach\",\"Losing the bucket or landing in danger\"],[\"Totem of Undying\",\"Lethal-damage protection\",\"Survive a mistake and immediately escape\",\"Treating the save as permission to keep trading\"]]",[41,462,464],{"id":463},"choosing-a-pvp-setup-that-you-can-repeat","Choosing a PvP setup that you can repeat",[13,466,467],{},"There is no single best weapon for every Unstable SMP FFA fight. A mace rewards timing, elevation, and awareness of where your landing will place you. A sword gives more familiar close-range pressure. A spear can provide a fast approach, while a bow, crossbow, or trident lets you affect a fight before committing to melee. Pick the option you can use without losing track of the other players around you.",[13,469,470],{},"A balanced hotbar should make four decisions quick: how you start the exchange, how you defend, how you recover, and how you leave. Keep the primary weapon, shield, healing item, and escape tool accessible. If your character includes potions, place Strength for an important melee exchange, Swiftness for pursuit or disengagement, and Fire Resistance when fire-based pressure is a concern. Exact potion durations and damage values are not established here, so use the live item behavior in the game rather than assuming a fixed multiplier.",[13,472,473],{},"Melee and movement work together. Short lateral changes can make an opponent miss without carrying you into another player or off the map. Around structures, corners can break vision and force an opponent to approach from a predictable side. Random circles are less useful than movement with a purpose: improve your angle, protect your retreat, or make the next hit safer.",[41,475,477],{"id":476},"how-to-select-targets-in-a-crowded-arena","How to select targets in a crowded arena",[13,479,480],{},"Before attacking, scan the nearest players and identify three things: who is isolated, who is already damaged, and where you will retreat if another player arrives. A target separated from a group is usually safer than the strongest visible player. Letting two opponents spend health and resources against each other can create a better opening, but do not wait so long that you lose track of your own escape route.",[13,482,483],{},"Do not sprint into the largest group because several opponents are visible. Other players can interrupt your duel, take dropped equipment, or turn your attack into a two-sided ambush. If your target is near a ledge, open platform, or player with a strong area attack, reposition before committing. A fast first hit is only good when it improves your next position.",[13,485,486],{},"Once engaged, focus on one opponent until they are removed or forced away. Switching targets every few seconds spreads your damage and gives everyone time to recover. The exception is an immediate high-impact threat: stopping the player preparing that attack can matter more than finishing your original target. Keep checking the arena after each exchange rather than treating the duel as private.",[41,488,490],{"id":489},"mace-spear-and-ranged-pressure","Mace, spear, and ranged pressure",[13,492,493],{},"Mace combat is about timing and spacing more than repeated attacks. Use vertical space deliberately: a controlled drop can create burst pressure, but an uncontrolled launch can send you beyond safe ground or expose you to several enemies. Jumping without a plan makes the approach predictable. If an opponent raises a shield, stop attacking blindly. Circle, wait for an opening, use a shield-breaking option if one is available to your setup, or change targets when the exchange is no longer favorable.",[13,495,496],{},"The spear’s lunge is useful as a gap-closing idea: use it to reach a player who has committed to a retreat or to start from an angle that avoids a frontal block. The available evidence confirms the lunge as a combat mechanic but does not establish exact damage or cooldown values. Treat it as mobility first and test its real timing in Practice Dummy before relying on it as a guaranteed finisher.",[13,498,499],{},"Ranged attacks are most valuable when they change the opponent’s choices. Use a bow, crossbow, or trident to pressure a retreat, interrupt a route, or soften a target before melee. Do not stand still to chase a perfect shot while another player is approaching. Crossbow effectiveness is not consistent across the available player reports, so judge it by whether it fits your own target selection and hotbar control rather than by a universal ranking.",[13,501,502],{},"TNT Minecart and other explosive pressure can punish a cluster or deny a route, but the local evidence does not establish complete blast ranges, damage, or counters. Use explosive attacks with space to retreat and do not assume the opponent will be the only player affected.",[41,504,506],{"id":505},"surviving-the-first-kill","Surviving the first kill",[13,508,509],{},"The most important FFA habit is a reset after every engagement. Once a player is eliminated or forced away, stop chasing for a moment and check your health, armor, hotbar, nearby players, and position relative to a ledge. Use a Golden Apple or relevant potion before you reach critical health, not after movement and aim have already degraded. If a Totem of Undying activates, treat it as a recovery checkpoint: break line of sight, move toward stable ground, and restore yourself instead of taking another low-health trade.",[13,511,512],{},"The map is part of the combat system. Open platforms give room to strafe but increase void or fall danger. Structures provide cover and can interrupt vision, while cramped areas may favor shield pressure and close-range abilities. Water can change a chase, soften a fall, or create an awkward fight. A Water Bucket can help with a drop or approach, but a failed pickup or unsafe landing can leave you worse off. Before pursuing, know which route returns you to stable ground.",[13,514,515],{},"Escape tools are strongest before panic. An Ender Pearl can catch a fleeing target or remove you from a bad angle; aim for a landing that does not place you in another group. Wind Charge can create separation or alter an attack angle, but do not spend it simply to move toward a crowd. Elytra and Firework Rockets can cross open space or support a chase, yet launching without a safe height and destination can turn mobility into a fall.",[68,517],{":segments":518,"description":519,"title":520,"videoId":144},"[{\"start\":107,\"label\":\"Use Ender Pearls to follow fleeing players\"},{\"start\":207,\"label\":\"Use Golden Apples and aim for fight combos\"}]","These moments support the section's advice on using Golden Apples during fights, following fleeing players with Ender Pearls, and recognizing a three-kill streak while managing combat pressure.","Use recovery and escape tools during PvP fights",[41,522,524],{"id":523},"practice-plan-for-better-ffa-decisions","Practice plan for better FFA decisions",[13,526,527],{},"Use the Practice Dummy area before entering a serious fight. Practice swapping from primary weapon to shield, healing, and escape item without looking away from the target. Test bow or ranged aim, the timing of your melee approach, and the interactions your chosen character actually provides. The purpose is not to memorize an impressive combo; it is to make the safe response automatic when another player enters the fight.",[68,529],{":segments":530,"description":531,"title":532,"videoId":533},"[{\"start\":6,\"label\":\"Start a Practice Dummy session\"}]","This moment supports the Practice Dummy routine for testing combat inputs, equipment, and safe responses before entering a serious Free-for-All fight.","Practice hotbar control before entering FFA","YllpAlzl1dk",[13,535,536],{},"Give each session one focus. Beginners should learn hotbar control, basic shielding, and safe rotations before chasing advanced combos. For duel practice, work on baiting a block, controlling distance, and punishing a missed attack. For crowded fights, track third-party players and avoid standing between separate opponents. For map practice, memorize open drops, cover points, water areas, and routes back to stable ground.",[13,538,539],{},"Common mistakes are predictable: attacking the largest group, repeating frontal attacks into a shield, chasing a player after your health is already low, changing targets without a reason, and using movement that carries you into danger. Change one part of your approach per session—weapon choice, target selection, or movement—so you can tell which adjustment improved your survival.",[13,541,542],{},"The best Unstable SMP FFA PvP setup is therefore the one that supports repeatable choices. Start safely, create pressure with the tool you control, check for third parties, and disengage when the arena no longer favors you. A flashy kit can produce a strong moment, but a balanced setup that preserves an escape route wins more of the fights that follow.",[41,544,546],{"id":545},"faq","FAQ",[272,548,550],{"id":549},"what-is-the-best-weapon-for-unstable-smp-ffa-pvp","What is the best weapon for Unstable SMP FFA PvP?",[13,552,553],{},"The best weapon depends on your control and the map. Maces reward elevation and timing, while swords provide familiar close-range pressure. Choose the weapon you can use while still watching the surrounding arena, then add ranged or movement tools that cover its weaknesses.",[272,555,557],{"id":556},"how-do-you-avoid-getting-third-partied-in-ffa","How do you avoid getting third-partied in FFA?",[13,559,560],{},"Start fights away from the largest group, keep an escape route visible, and reset immediately after an exchange. If two players are already fighting, wait for a safe opening rather than entering the center. Leave when your health, supplies, or position can no longer support a second opponent.",[272,562,564],{"id":563},"what-should-you-do-when-an-opponent-raises-a-shield","What should you do when an opponent raises a shield?",[13,566,567],{},"Do not repeat frontal attacks. Change your angle, circle, wait for the block to end, or use a shield-breaking option if your setup has one. If nearby players make the exchange unsafe, disengage and choose a better target.",[272,569,571],{"id":570},"is-an-elytra-always-the-best-movement-tool","Is an Elytra always the best movement tool?",[13,573,574],{},"No. Elytra and Firework Rockets can support pursuit and long repositioning, but they require safe height and a clear destination. An Ender Pearl or Wind Charge may be better for a short escape or angle change. Use the tool that gets you to stable ground without entering another fight.",[294,576,577,583],{},[297,578,579,581],{},[300,580,302],{},[300,582,305],{},[13,584,585,588,591,594,597,600,603,605],{},[22,586],{"href":587},"https:\u002F\u002Funstablesmpffa.wiki\u002Fcombat\u002FUnstable-SMP-FFA-PvP",[22,589,587],{"href":587,"rel":590},[314],[22,592],{"href":593},"https:\u002F\u002Funstablesmpffa.wiki\u002Fcombat\u002FUnstable-SMP-FFA-combat-guide",[22,595,593],{"href":593,"rel":596},[314],[22,598],{"href":599},"https:\u002F\u002Funstablesmpffa.wiki\u002Fcombat\u002FUnstable-SMP-FFA-combos",[22,601,599],{"href":599,"rel":602},[314],[22,604],{"href":319},[22,606,319],{"href":319,"rel":607},[314],{"title":324,"searchDepth":325,"depth":325,"links":609},[610,611,612,613,614,615],{"id":463,"depth":325,"text":464},{"id":476,"depth":325,"text":477},{"id":489,"depth":325,"text":490},{"id":505,"depth":325,"text":506},{"id":523,"depth":325,"text":524},{"id":545,"depth":325,"text":546,"children":616},[617,618,619,620],{"id":549,"depth":335,"text":550},{"id":556,"depth":335,"text":557},{"id":563,"depth":335,"text":564},{"id":570,"depth":335,"text":571},"PvP","Compare Unstable SMP FFA PvP weapons, movement tools, survival items, and target-selection tactics for safer Free-for-All fights.",[624,625,626,627],{"question":550,"answer":553},{"question":557,"answer":560},{"question":564,"answer":567},{"question":571,"answer":574},"Unstable SMP FFA PvP Guide",[630,631,632,633,634],"Start fights against isolated or weakened targets instead of the largest group.","Pair a controllable weapon with defense, recovery, and a clear escape tool.","Use mace elevation, spear lunges, ranged pressure, and movement tools deliberately.","Reset after every engagement to avoid third-party attacks and bad terrain.","Practice hotbar control and one decision focus before chasing advanced combos.",{"bodyType":636},"reference-catalog","\u002Fpvp",{"title":441,"description":622},{"loc":637,"lastmod":359},[],"en\u002Fpvp\u002Fpvp",[621,643,644,645],"Free-for-All","Combat","Loadouts","lBb-sDRzgSButiEvwjOC3EtxNgWyjtFdhHbDS7EU4MA",[648],{"id":649,"title":650,"author":651,"body":652,"category":856,"coverLabel":339,"coverTone":340,"description":857,"draft":342,"extension":343,"faq":858,"featured":342,"game":348,"h1":863,"keyTakeaways":864,"meta":869,"navigation":357,"path":24,"publishedAt":359,"readTime":360,"seo":870,"sitemap":871,"statCards":872,"stem":873,"tags":874,"updatedAt":359,"__hash__":877},"kits\u002Fen\u002Fkits\u002Fkits.md","Unstable SMP FFA Kits: Characters and Loadout Guide","Cross-Flow",{"type":10,"value":653,"toc":844},[654,662,665,669,672,676,679,683,686,689,715,718,722,725,731,734,751,754,758,761,764,767,772,775,779,782,785,788,792,796,799,803,806,810,813],[13,655,656,657,661],{},"Unstable SMP FFA kits are character-based combat configurations: choose a character or category, learn the supplied weapons and movement options, and take that setup into the mode that matches your goal. The game advertises 28 playable characters, including Wemmbu, ParrotX2, SpokeIsHere, FlameFrags, and ManePear. Use the ",[22,658,660],{"href":36,"target":25,"rel":659},[27,28],"items guide"," to translate a kit's supplied gear into practical combat roles. The Wraith is a separate unlockable character described as an invisible option.",[13,663,664],{},"The important limitation is that the documented details do not provide a complete 28-character roster, a full item-by-item loadout list, damage values, or unlock requirements. Use the table below as a reliable map of the documented choices, not as a complete tier list. The current kit panel remains the final authority when a name, item, or ability differs.",[41,666,668],{"id":667},"documented-kit-choices","Documented kit choices",[13,670,671],{},"The entries combine named category choices with the individual characters that are explicitly identified. A category name tells you the intended combat identity; it does not confirm one fixed weapon set for every character inside it.",[386,673],{":columns":674,":rows":675},"[{\"key\":\"choice\",\"label\":\"Kit or character\"},{\"key\":\"role\",\"label\":\"Documented role\"},{\"key\":\"access\",\"label\":\"How to use it\"},{\"key\":\"certainty\",\"label\":\"What to confirm in-game\"}]","[[\"Protagonist\",\"Front-line character category\",\"Select it in the character panel\",\"The exact character and gear pairing\"],[\"Deuteragonist\",\"Alternative combat category\",\"Select it in the character panel\",\"The displayed spelling and included gear\"],[\"Tritagonist\",\"Another weapon and pacing category\",\"Select it in the character panel\",\"The individual roster and abilities\"],[\"Antagonist\",\"Aggressive confrontation category\",\"Select it in the character panel\",\"Damage, skills, and resource details\"],[\"Assassin\",\"Fast approach, burst, and pursuit style\",\"Select it before a fight or simulator run\",\"The current weapons and escape options\"],[\"Mentors\",\"Separate character equipment category\",\"Select it in the character panel\",\"The official spelling and roster\"],[\"Wemmbu\",\"Named playable character\",\"Choose or unlock it from the character panel\",\"The complete character-specific loadout\"],[\"ParrotX2\",\"Named playable character\",\"Choose or unlock it from the character panel\",\"The complete character-specific loadout\"],[\"ClownPierce\",\"Close-to-mid-range pressure style\",\"Choose or unlock it from the character panel\",\"Its current items and escape tool\"],[\"The Wraith\",\"Invisible, surprise-attack style\",\"Unlock it, then select it\",\"The unlock condition and current ability behavior\"],[\"Other 23 characters\",\"Different character archetypes and gear\",\"Choose or unlock each character in-game\",\"Names, items, skills, and requirements\"]]",[13,677,678],{},"The category names come from the kit-selection discussion, while the game description independently confirms the 28-character scale and examples. Some category spellings are not fully reliable in transcribed material, so treat the visible panel as authoritative rather than searching for a hidden meaning in a near-match.",[41,680,682],{"id":681},"how-to-choose-a-kit","How to choose a kit",[13,684,685],{},"Start with the fight you want to take, not the character name alone. A useful kit needs a dependable way to begin pressure, a way to move or disengage, a recovery or defensive reset, and a method for finishing a weakened target. A high-damage option can still be a poor choice if it leaves you stranded after another player arrives.",[13,687,688],{},"For a first selection, ask four questions:",[85,690,691,697,703,709],{},[88,692,693,696],{},[17,694,695],{},"How do I start?"," Identify the primary melee, ranged, or burst tool. The advertised combat systems include spear lunges, mace attacks, bows or other ranged play, tridents, wind charges, pearls, elytra and rockets, and TNT-cart PvP. The exact combination depends on the selected character, so confirm the actual hotbar instead of assuming every kit contains every item.",[88,698,699,702],{},[17,700,701],{},"How do I leave?"," Mark the movement or escape item before fighting. A pearl, wind charge, elytra movement, or another displayed mobility tool changes whether you can safely chase a low-health target. Keep one option unused when a third party could enter.",[88,704,705,708],{},[17,706,707],{},"How do I reset?"," Locate healing, armor, defensive resources, or another way to create space. The kit’s value is partly how quickly it can return you to a fighting state after an exchange.",[88,710,711,714],{},[17,712,713],{},"How do I finish?"," Find the tool that closes a short fight. Do not spend every resource on the opening attack if the target can retreat or another opponent can interrupt.",[13,716,717],{},"This makes Assassin a reasonable starting point for players who prefer quick entries and pursuit, while ClownPierce’s documented guidance favors close-to-mid-range pressure, short engagements, and relocation after a kill. Those are playstyle directions, not proof that either character has the highest damage or wins every matchup.",[41,719,721],{"id":720},"test-kits-before-live-pvp","Test kits before live PvP",[13,723,724],{},"Practice Dummy is the best documented checkpoint for a new configuration. Enter it before Free-for-All and test the complete sequence rather than one impressive hit. The available gameplay record shows a player entering Practice Dummy and selecting a spear-and-mace setup, which illustrates the purpose of the mode: learn the kit’s actual timing and controls in a low-risk space.",[68,726],{":segments":727,"description":728,"title":729,"videoId":730},"[{\"start\":35,\"label\":\"Enter Practice Dummy and select a spear-and-mace kit\"}]","This moment shows the Practice Dummy flow and a spear-and-mace kit selection, supporting the recommended low-risk setup test before Free-for-All.","Test a kit in Practice Dummy before PvP","fPopqHyEIKY",[13,732,733],{},"Use this order:",[85,735,736,739,742,745,748],{},[88,737,738],{},"Trigger the main attack against the dummy and watch its range, recovery, and resource cost.",[88,740,741],{},"Try the ranged or approach tool from the distance where you expect to begin a fight.",[88,743,744],{},"Use the movement option to close, disengage, and recover. If the kit has more than one mobility tool, decide which one is reserved for escape.",[88,746,747],{},"Check your recovery or defensive item after taking damage.",[88,749,750],{},"Repeat the sequence until the hotbar positions are automatic.",[13,752,753],{},"The goal is not to prove a universal best kit. It is to discover whether your chosen setup supports the way you actually fight. A configuration that looks strong on paper may feel difficult if its attack, mobility, and reset tools compete for the same timing window.",[41,755,757],{"id":756},"kit-use-in-free-for-all","Kit use in Free-for-All",[13,759,760],{},"In Free-for-All, keep the first engagement short. Scout an isolated or already damaged target, open with the kit’s reliable pressure tool, and leave when the exchange stops being favorable. After a kill, move away from the center, restore resources, and reorganize the hotbar before looking for the next fight.",[13,762,763],{},"The safest general rule is to preserve one escape option. Do not spend every pearl, wind charge, rocket, or other movement resource simply to extend a chase. A third party is most dangerous when your attack is on cooldown, your recovery item is empty, or your movement tool is already committed.",[13,765,766],{},"ClownPierce’s documented guidance fits this pattern: scout first, apply pressure for a short window, relocate after a kill, and avoid remaining exposed in a crowded area. Assassin is described more generally as a fast-approach and burst-oriented choice, so it should be evaluated by the same test: can it enter, complete its pressure, and leave before the fight attracts another player?",[68,768],{":segments":769,"description":770,"title":771,"videoId":144},"[{\"start\":39,\"label\":\"Choose and use an Assassin kit in Free-for-All\"}]","This moment shows an Assassin choice being discussed and used in Free-for-All, supporting the section’s advice to evaluate fast entry and burst pressure in the live mode.","Choose and use Assassin in Free-for-All",[13,773,774],{},"The game also advertises Duels and Practice Dummy alongside Free-for-All. Duels are useful for learning a direct matchup, while Practice Dummy checks execution without another player changing the situation. Simulator content is different again: the game description says players can fight armies of Unstable SMP enemies solo or with a party, against up to 100 soldiers that fight back and heal. A kit that excels at a short player ambush may therefore require a different rhythm against repeated targets.",[41,776,778],{"id":777},"unlocks-names-and-limits","Unlocks, names, and limits",[13,780,781],{},"The Wraith is the clearest documented access exception: it must be unlocked before use, and its advertised identity is invisibility. No supported record gives the unlock level, currency, quest, or other condition. Do not treat a rumored requirement as confirmed; open the in-game panel to see the current requirement on your account.",[13,783,784],{},"The remaining roster is also intentionally incomplete here. The game description confirms 28 characters and names several examples, but it does not establish every name or every character’s equipment. Similarly, the category labels Protagonist, Deuteragonist, Tritagonist, Antagonist, Assassin, and Mentors are useful navigation clues, not a complete stat system. Transcribed names may contain spelling errors, especially for Mentors and Deuteragonist, so the UI should decide which label to follow.",[13,786,787],{},"Kit balance and contents can change with updates. The Roblox listing was updated on November 8, 2026, but that timestamp does not freeze the live kit panel. If an item, character, or requirement in-game differs from this reference, follow the current panel and use Practice Dummy to retest the changed interaction.",[41,789,791],{"id":790},"first-time-unstable-smp-ffa-kit-questions","First-time Unstable SMP FFA kit questions",[272,793,795],{"id":794},"can-i-use-a-kit-in-modes-besides-free-for-all","Can I use a kit in modes besides Free-for-All?",[13,797,798],{},"The selection flow is described for Free-for-All, Duels, and Practice Dummy, and the game also advertises Simulator and Juggernaut Events. Current kit details do not establish that every kit has identical behavior in every mode, so check the mode’s current selection panel.",[272,800,802],{"id":801},"what-should-i-test-first-when-changing-kits","What should I test first when changing kits?",[13,804,805],{},"Test the main attack, ranged option, movement or escape tool, and recovery routine in Practice Dummy. Then verify that those items sit in predictable hotbar positions before taking the kit into a live fight.",[272,807,809],{"id":808},"is-the-wraith-already-available-to-every-player","Is The Wraith already available to every player?",[13,811,812],{},"No. The game description identifies The Wraith as a character that must be unlocked. The documented details do not provide the unlock requirement, so use the current in-game unlock panel rather than assuming a level, currency, or quest.",[294,814,815,821,828,836],{},[297,816,817,819],{},[300,818,302],{},[300,820,305],{},[13,822,823,825],{},[22,824],{"href":319},[22,826,319],{"href":319,"rel":827},[314],[13,829,830,833],{},[22,831],{"href":832},"https:\u002F\u002Funstablesmpffa.wiki\u002Fkits",[22,834,832],{"href":832,"rel":835},[314],[13,837,838,841],{},[22,839],{"href":840},"https:\u002F\u002Funstablesmpffa.wiki\u002Fkits\u002FUnstable-SMP-FFA-ClownPierce-kit",[22,842,840],{"href":840,"rel":843},[314],{"title":324,"searchDepth":325,"depth":325,"links":845},[846,847,848,849,850,851],{"id":667,"depth":325,"text":668},{"id":681,"depth":325,"text":682},{"id":720,"depth":325,"text":721},{"id":756,"depth":325,"text":757},{"id":777,"depth":325,"text":778},{"id":790,"depth":325,"text":791,"children":852},[853,854,855],{"id":794,"depth":335,"text":795},{"id":801,"depth":335,"text":802},{"id":808,"depth":335,"text":809},"Kits","Compare the documented Unstable SMP FFA kit categories, character choices, and practical rules for testing a loadout before entering PvP.",[859,861,862],{"question":795,"answer":860},"The selection flow is described for Free-for-All, Duels, and Practice Dummy, and the game also advertises Simulator and Juggernaut Events. Current kit details do not establish that every kit has identical behavior in every mode, so check the mode's current selection panel.",{"question":802,"answer":805},{"question":809,"answer":812},"Unstable SMP FFA Kits",[865,866,867,868],"The game advertises 28 playable characters, including Wemmbu and ParrotX2.","The Wraith is an unlockable character with an invisible-playstyle description.","Assassin and other named categories are documented, but most exact gear and unlock requirements are not.","Practice Dummy is the safest place to test a kit before Free-for-All.",{"bodyType":636},{"title":650,"description":857},{"loc":24,"lastmod":359},[],"en\u002Fkits\u002Fkits",[19,875,876,621],"kits","characters","fbCFCjR7f31rwdl0_-vjFS24AsVaLGvNCoJ6VTt1fkw",[879],{"id":880,"title":881,"author":651,"body":882,"category":1055,"coverLabel":339,"coverTone":340,"description":1056,"draft":342,"extension":343,"faq":1057,"featured":342,"game":348,"h1":1061,"keyTakeaways":1062,"meta":1067,"navigation":357,"path":36,"publishedAt":359,"readTime":360,"seo":1068,"sitemap":1069,"statCards":1070,"stem":1071,"tags":1072,"updatedAt":359,"__hash__":1073},"items\u002Fen\u002Fitems\u002Fitems.md","Unstable SMP FFA Items Guide",{"type":10,"value":883,"toc":1043},[884,892,895,899,902,906,910,913,916,919,922,926,929,934,937,940,943,946,950,953,956,959,965,969,972,975,978,982,986,989,993,996,1000,1003],[13,885,886,887,891],{},"Unstable SMP FFA items are easiest to understand by role rather than as one fixed inventory. The strongest general setup pairs a reliable Netherite Sword with a defensive option, Golden Apple, Ender Pearl, and Totem of Undying in reachable hotbar slots. Add a bow or crossbow when you can keep distance, and switch to an axe or mace when the target, elevation, or shield position creates a clear opening. After choosing those tools, use the ",[22,888,890],{"href":637,"target":25,"rel":889},[27,28],"PvP tactics guide"," to match them to spacing, escape, and third-party risks.",[13,893,894],{},"The exact contents of a spawn depend on the selected character or Kit. The game presents characters with their real gear and trims, while no complete character-to-item mapping is established. Use the current Kit or spawn loadout as the authority for what you actually receive, then adjust your hotbar before taking a fight.",[41,896,898],{"id":897},"unstable-smp-ffa-item-reference","Unstable SMP FFA item reference",[13,900,901],{},"The table groups the documented items by their practical combat role. “How to get” describes how the item enters a match, not a separate shop or crafting route.",[386,903],{":columns":904,":rows":905},"[{\"key\":\"item\",\"label\":\"Item\"},{\"key\":\"role\",\"label\":\"Role\"},{\"key\":\"use\",\"label\":\"Best-supported use\"},{\"key\":\"availability\",\"label\":\"How it appears\"}]","[[\"Netherite Sword\",\"Melee weapon\",\"Reliable, fast close-range damage and finishing pressure\",\"Character or Kit loadout\"],[\"Netherite Axe\",\"Melee weapon\",\"Higher burst against exposed targets and shield pressure\",\"Character or Kit loadout\"],[\"Mace\",\"Melee weapon\",\"High-impact smash using a jump or height difference\",\"Character or Kit loadout\"],[\"Bow\",\"Ranged weapon\",\"Poke from distance, start fights, and pressure runners\",\"Character or Kit loadout\"],[\"Crossbow\",\"Ranged weapon\",\"Preloaded burst and special-ammunition use\",\"Character or Kit loadout\"],[\"Trident\",\"Ranged\u002Fmelee weapon\",\"Thrown or close-range attacks, with mobility value near water\",\"Character or Kit loadout\"],[\"Pickaxe\",\"Tool\u002Ftactical item\",\"Environment movement or interaction where supported\",\"Character or Kit loadout\"],[\"Fishing Rod\",\"Tactical item\",\"Attempted disruption and tempo control\",\"Character or Kit loadout\"],[\"Shield\",\"Defense\",\"Block part of incoming melee and projectile pressure\",\"Character or Kit loadout\"],[\"Armor and Trims\",\"Defense\u002Fcosmetic gear\",\"Protective equipment and character-specific appearance\",\"Character or Kit loadout\"],[\"Golden Apple\",\"Recovery consumable\",\"Restore health and create a recovery window\",\"Kit or character loadout\"],[\"Strength Potion\",\"Combat buff\",\"Increase melee output after choosing a safe engagement\",\"Kit or character loadout\"],[\"Swiftness Potion\",\"Mobility buff\",\"Chase, disengage, or reposition faster\",\"Kit or character loadout\"],[\"Fire Resistance Potion\",\"Protection potion\",\"Reduce the danger of fire while seeking safe ground\",\"Kit or character loadout\"],[\"Invisibility Potion\",\"Tactical potion\",\"Attempt to hide your position\",\"Kit or character loadout\"],[\"Ender Pearl\",\"Mobility consumable\",\"Teleport forward for pursuit, escape, or gap closing\",\"Kit or character loadout\"],[\"Firework\",\"Mobility\u002Ftactical consumable\",\"Support aerial movement or rapid repositioning\",\"Kit or character loadout\"],[\"Water Bucket\",\"Environmental defense\",\"Counter fire and alter a small area’s movement route\",\"Kit or character loadout\"],[\"Totem of Undying\",\"Protection consumable\",\"Provide one lethal-damage safety window when prepared\",\"Kit or character loadout\"],[\"TNT Minecart\",\"Explosive item\",\"Deal area pressure and force movement\",\"Kit or character loadout\"],[\"Enchantments\",\"Equipment effect\",\"Change weapon damage or combat behavior, including reported Fire Aspect and Sharpness\",\"Gear loadout\"]]",[41,907,909],{"id":908},"choosing-weapons-by-fight-distance","Choosing weapons by fight distance",[13,911,912],{},"The Netherite Sword is the safest default because it does not require a special angle, elevation, or long setup. Keep it available for a close fight, a sudden encounter, or the final hits after a ranged exchange. It is also the most practical fallback when an axe swing misses or a mace jump would put you in a bad position.",[13,914,915],{},"The Netherite Axe trades speed and forgiving rhythm for burst. Use it when the opponent is exposed, cornered, recovering, or relying on a shield. Its slower attack pattern makes a missed first swing costly, so do not force the swap while several players can punish you. Against a shield, continuous frontal sword swings are usually a poor plan: move around the guard, bait a block, wait for an opening, or change targets instead.",[13,917,918],{},"The Mace is a terrain-dependent weapon. A jump or fall from a useful height can turn it into a high-impact attack, making slopes, ledges, and elevated structures valuable. On flat ground, its advantage is less reliable, and an unnecessary jump can surrender your position or drop you into several opponents. Check the landing area before committing.",[13,920,921],{},"Use the Bow for sustained pressure across open sightlines, during an approach, or while a damaged opponent is trying to flee. The Crossbow is better suited to a prepared angle, narrow passage, or defensive position because its preloaded burst lets you threaten an entry without holding a drawn bow. The Trident covers both thrown and melee use, but its strongest situational value is around water or wet terrain; it should not automatically replace the sword as your only close-range option.",[41,923,925],{"id":924},"recovery-defense-and-movement","Recovery, defense, and movement",[13,927,928],{},"Put the Golden Apple, Ender Pearl, and Totem of Undying on reachable hotbar slots before entering Free For All. A menu search during a fight costs time and attention. Eat the Golden Apple while your health is falling but you still have a route to break line of sight; waiting until you cannot disengage removes the recovery window it was meant to create.",[68,930],{":segments":931,"description":932,"title":933,"videoId":73},"[{\"start\":92,\"label\":\"Restore health with a Golden Apple and move forward with an Ender Pearl\"}]","This moment supports the recovery and movement decisions in this section by showing the Golden Apple restoring health and the Ender Pearl moving the player forward.","Use recovery and mobility items in Free For All",[13,935,936],{},"The Totem of Undying is preparation, not a promise of permanent safety. Keep it ready before a high-risk exchange and reassess after it triggers. You should not continue a fight as though you still have the same margin for error once that protection has been consumed.",[13,938,939],{},"The Ender Pearl is useful in both directions. Throw it to shorten the gap on a fleeing target, or use it to escape a collapsing fight. Aim for a safe landing: fire, the void, and an enemy cluster can turn a successful teleport into a worse position. Fireworks also support rapid or aerial movement, but their supply is limited; spending the last one without a retreat route can leave you stranded.",[13,941,942],{},"Water Bucket and Fire Resistance Potion address fire differently. Water can immediately help when you are burning and can change a small piece of terrain, while the potion reduces the threat of a fire-heavy route. Neither removes the need to find safe ground. Treat the bucket as an emergency response and the potion as additional protection, not permission to stay trapped.",[13,944,945],{},"Strength Potion is strongest after you have identified a target and a workable position. Swiftness Potion helps with both pursuit and disengagement, so its value depends on the route you are taking. Invisibility Potion is recorded as a tactical option, but its practical visibility and duration are not established well enough here to treat it as a guaranteed stealth plan. Test the current behavior in a safe setting before building a whole fight around it.",[41,947,949],{"id":948},"item-decisions-in-free-for-all","Item decisions in Free For All",[13,951,952],{},"A useful opening hotbar prioritizes one dependable damage tool, one way to create distance, one recovery option, and one emergency protection item. A typical order might be Netherite Sword, Bow or Crossbow, Golden Apple, Ender Pearl, and Totem of Undying, with the remaining slots reserved for the Kit’s special tools. The exact order is personal; the important rule is that life-saving actions should not be buried behind a menu or hard-to-reach slot.",[13,954,955],{},"For a close-range Kit, begin with the sword and keep the axe or mace ready for a specific opening. For a ranged Kit, use the Bow or Crossbow to make the opponent spend health or movement, then switch to the sword when the distance closes. A mobility-focused loadout should preserve at least one Ender Pearl or Firework for leaving the fight instead of spending every charge on the first pursuit.",[13,957,958],{},"Map geometry changes the value of each item. A Bow wants a clear sightline. A Mace wants elevation or a slope. A Water Bucket matters more near fire, drops, and cramped terrain. TNT Minecart is most useful when its position can force an opponent to move, but its blast area and placement can expose you as well. Fishing Rod and Pickaxe appear in the item discussion, yet their complete PvP and destruction rules are not established; treat them as situational tools until the current Kit and game behavior show otherwise.",[68,960],{":segments":961,"description":962,"title":963,"videoId":964},"[{\"start\":44,\"label\":\"Use Fishing Rods around TNT carts\"}]","This moment supports the situational-tool guidance by showing the Fishing Rod discussion in the context of TNT carts.","Use Fishing Rods around TNT Minecarts","xzxGTxhh-gc",[41,966,968],{"id":967},"enchantments-kits-and-limits","Enchantments, Kits, and limits",[13,970,971],{},"Enchantments modify how gear behaves rather than replacing the underlying item role. Fire Aspect and Sharpness are specifically noted among the observed effects, but a complete list of enchantment levels, numerical bonuses, and distribution rules is not established. Compare the item’s current in-game presentation before assuming that two Netherite Swords perform identically.",[13,973,974],{},"Kits are the main reason an “items list” cannot be treated as one universal inventory. Different characters can enter with different combinations and combat identities: melee pressure, ranged control, burst, defense, or mobility. Check the spawn equipment, trims, and hotbar before the first engagement, then practice an unfamiliar combination against the Practice Dummy. The game also supports FFA alongside a Simulator mode and other activities, so use a low-risk practice space to learn a tool instead of discovering its timing in a crowded fight.",[13,976,977],{},"No fixed damage values, armor numbers, potion durations, enchantment levels, drop tables, or complete mapping for every character and Kit are established. Those values can also change with the current game build. When a Kit panel or live item tooltip gives a more specific value, follow that current in-game information. The stable decision rules are the roles above: use dependable weapons for their supported distance, reserve recovery and mobility for clear decisions, and let terrain and the selected loadout determine the exceptions.",[41,979,981],{"id":980},"first-time-unstable-smp-ffa-item-questions","First-time Unstable SMP FFA item questions",[272,983,985],{"id":984},"do-all-unstable-smp-ffa-characters-start-with-the-same-items","Do all Unstable SMP FFA characters start with the same items?",[13,987,988],{},"No. The available loadout depends on the selected character or Kit, so check the current spawn equipment and hotbar before fighting rather than assuming every character has the same inventory.",[272,990,992],{"id":991},"which-item-should-i-test-first-if-i-am-new-to-combat","Which item should I test first if I am new to combat?",[13,994,995],{},"Start with the Netherite Sword because it is the most dependable general close-range option, then practice one situational tool such as the Bow, Mace, or Ender Pearl against the Practice Dummy before relying on it in Free For All.",[272,997,999],{"id":998},"what-should-i-do-after-my-totem-of-undying-triggers","What should I do after my Totem of Undying triggers?",[13,1001,1002],{},"Treat the protection as spent and reassess the fight immediately. Create distance, recover, or leave if possible instead of continuing as though the same lethal-damage safety window remains.",[294,1004,1005,1011,1019,1027,1035],{},[297,1006,1007,1009],{},[300,1008,302],{},[300,1010,305],{},[13,1012,1013,1016],{},[22,1014],{"href":1015},"https:\u002F\u002Funstablesmpffa.wiki\u002Fcombat\u002FUnstable-SMP-FFA-best-weapons",[22,1017,1015],{"href":1015,"rel":1018},[314],[13,1020,1021,1024],{},[22,1022],{"href":1023},"https:\u002F\u002Funstablesmpffa.wiki\u002Fcombat\u002FUnstable-SMP-FFA-melee-weapons",[22,1025,1023],{"href":1023,"rel":1026},[314],[13,1028,1029,1032],{},[22,1030],{"href":1031},"https:\u002F\u002Funstablesmpffa.wiki\u002Fcombat\u002FUnstable-SMP-FFA-ranged-weapons",[22,1033,1031],{"href":1031,"rel":1034},[314],[13,1036,1037,1040],{},[22,1038],{"href":1039},"https:\u002F\u002Funstablesmpffa.wiki\u002Fcombat\u002FUnstable-SMP-FFA-PvP-guide",[22,1041,1039],{"href":1039,"rel":1042},[314],{"title":324,"searchDepth":325,"depth":325,"links":1044},[1045,1046,1047,1048,1049,1050],{"id":897,"depth":325,"text":898},{"id":908,"depth":325,"text":909},{"id":924,"depth":325,"text":925},{"id":948,"depth":325,"text":949},{"id":967,"depth":325,"text":968},{"id":980,"depth":325,"text":981,"children":1051},[1052,1053,1054],{"id":984,"depth":335,"text":985},{"id":991,"depth":335,"text":992},{"id":998,"depth":335,"text":999},"Items","Learn what Unstable SMP FFA items do, how Kits shape your loadout, and when to use weapons, recovery tools, mobility items, and defenses.",[1058,1059,1060],{"question":985,"answer":988},{"question":992,"answer":995},{"question":999,"answer":1002},"Unstable SMP FFA Items",[1063,1064,1065,1066],"Use Netherite Sword as the dependable general close-range weapon.","Choose Axe, Mace, Bow, or Crossbow for a clear opening, distance, or terrain advantage.","Keep Golden Apple, Ender Pearl, and Totem of Undying reachable before entering Free For All.","Check the current character or Kit loadout because item combinations are not universal.",{"bodyType":636},{"title":881,"description":1056},{"loc":36,"lastmod":359},[],"en\u002Fitems\u002Fitems",[1055,644,856],"F9adTiPXLealBw9Y3-WtrYy0HrhNG_ZCLHoD8Vcrdgo",[1075],{"id":1076,"title":1077,"author":651,"body":1078,"category":1260,"coverLabel":339,"coverTone":340,"description":1261,"draft":342,"extension":343,"faq":1262,"featured":342,"game":348,"h1":1266,"keyTakeaways":1267,"meta":1272,"navigation":357,"path":450,"publishedAt":359,"readTime":360,"seo":1273,"sitemap":1274,"statCards":1275,"stem":1276,"tags":1277,"updatedAt":359,"__hash__":1282},"maps\u002Fen\u002Fmaps\u002Fmaps.md","Unstable SMP FFA Map Guide",{"type":10,"value":1079,"toc":1247},[1080,1083,1090,1094,1097,1101,1104,1108,1111,1114,1117,1120,1124,1127,1130,1133,1136,1140,1143,1148,1151,1154,1158,1161,1164,1169,1172,1176,1179,1182,1186,1190,1193,1197,1200,1204,1207],[13,1081,1082],{},"Unstable SMP FFA maps are best understood by function rather than by a confirmed list of named locations. The available records identify a shared FFA battle space, a separate Practice island, map-changing in the interface, and terrain features that affect pursuit, cover, elevation, and knockback. They do not establish a complete map roster, fixed spawn coordinates, rotation order, or a reliable list of secret rooms.",[13,1084,1085,1086,1089],{},"If you are looking for the main combat environment, enter Free-for-All and treat the active FFA map as a shared arena: find opponents, read the routes around you, and keep an escape line before committing to a fight. The ",[22,1087,890],{"href":637,"target":25,"rel":1088},[27,28]," applies these route and escape decisions to live engagements. If you want to test a weapon, ability, bow, shield, or block placement, use Practice instead. The two spaces have different purposes and should not be treated as interchangeable.",[41,1091,1093],{"id":1092},"unstable-smp-ffa-map-spaces","Unstable SMP FFA map spaces",[13,1095,1096],{},"The following catalog separates the confirmed spaces and terrain roles. “FFA map” is a mode environment, not a confirmed proper map name. The entries for edges, high ground, cover, and hidden areas describe tactical map features rather than guaranteed rooms or landmarks.",[386,1098],{":columns":1099,":rows":1100},"[{\"key\":\"space\",\"label\":\"Space or feature\"},{\"key\":\"role\",\"label\":\"Player-facing role\"},{\"key\":\"access\",\"label\":\"How to reach it\"},{\"key\":\"caution\",\"label\":\"Main caution\"}]","[[\"FFA map\",\"Shared PvP arena for movement, pursuit, escape, and knockback plays\",\"Enter Free-for-All\",\"The complete named roster and layout are not confirmed\"],[\"Map edge\",\"A possible knockback finish and a dangerous limit on retreat\",\"Explore the perimeter of the active FFA arena\",\"The same edge can trap the attacker\"],[\"Practice island\",\"Separate practice space for arrows, skills, blocks, and close combat tests\",\"Enter Practice\",\"It is described as an island; players cannot simply walk to other islands\"],[\"Practice combat space\",\"Area for testing weapons, shields, dummies, duels, or related combat interactions\",\"Use the Practice area and its available activities\",\"Some entrance relationships and private-mode rules are not fully documented\"],[\"High ground\",\"A vantage point for spotting players, approaches, and openings\",\"Look for safe elevated terrain or structures\",\"A high position can expose you to attacks from below or the side\"],[\"Cover route\",\"A lower-risk way to cross open ground using terrain or structures\",\"Move between trees, walls, cliffs, depressions, or building edges\",\"Cover reduces exposure but does not prove the route is safe\"],[\"Hidden area\",\"A possible observation point, retreat line, or contested route\",\"Inspect unusual terrain and less-traveled edges\",\"No fixed secret location or guaranteed chest is confirmed\"]]",[13,1102,1103],{},"Use the table as a decision guide, not as a promise that every feature appears in every active arena. The confirmed information is functional: the FFA map changes how you move and fight, while Practice supplies a controlled place to test actions. The feature names describe useful terrain roles that can be recognized while playing.",[41,1105,1107],{"id":1106},"changing-and-entering-maps","Changing and entering maps",[13,1109,1110],{},"The game interface has been shown to allow a map change. That confirms that players can change the active map through the available interface, but it does not confirm the names of every choice, how often a rotation occurs, or whether a particular map is unlocked. Check the current in-game selector rather than relying on a static list.",[13,1112,1113],{},"For normal FFA play, the useful sequence is simple: enter the mode, identify the active surroundings, and spend the first moments reading routes instead of sprinting toward the nearest player. Note where open ground begins, which structures break line of sight, and whether the nearby edge gives you room to disengage. Once you understand those relationships, choose fights that match your kit and resources.",[13,1115,1116],{},"Practice is a different entry point. The Practice area has a dummy and combat activities, and video evidence shows players using it to fire arrows and place blocks. It is described as an island that does not connect freely to other islands. That boundary belongs to the Practice space; it is not evidence that the FFA arena uses the same build or island rules.",[13,1118,1119],{},"The public game description also identifies three simulator arenas—Northern Council, MinuteTech’s End Base, and FlameFrags & Wemmbu’s 2v1000—with a stated 15-minute swap. Those are simulator arenas, not a confirmed list of FFA maps. Do not use that rotation statement as an FFA map schedule.",[41,1121,1123],{"id":1122},"reading-an-ffa-map","Reading an FFA map",[13,1125,1126],{},"A useful map read has three questions: where can you see, where can you break contact, and where can you be forced into a bad position? Start with the route behind you. A fight near an edge or a narrow approach may look favorable because it limits the opponent, but it also removes your own recovery options. Before chasing, identify at least one direction that does not end at a drop or a blocked corner.",[13,1128,1129],{},"High ground is valuable for information rather than automatic safety. From an elevated position you can look for players, entrances, lower routes, and movement around a structure. Do not remain exposed just because the view is good. Check the side and lower approaches, and leave if another player can reach you without crossing the space you control.",[13,1131,1132],{},"Cover routes are most useful in short sections. Move from one piece of cover to the next, pause to inspect the forward route, then check high and low angles before crossing. Trees, walls, cliffs, depressions, and building edges can reduce the time that ranged attackers have to react, but each cover piece can also hide an opponent. Treat an unseen corner as contested until you have checked it.",[13,1134,1135],{},"Hidden areas should be treated as leads, not confirmed discoveries. Unusual blocks, torches or other light sources, flattened ground, missing vegetation, bridges, and repeated paths can suggest player activity. They do not prove that a base, chest, or secret room is present. Search with an exit available, especially if you are carrying valuable equipment or have already taken damage.",[41,1137,1139],{"id":1138},"ffa-edge-and-pursuit-choices","FFA edge and pursuit choices",[13,1141,1142],{},"The map edge changes the value of knockback. A fleeing opponent near a drop can be finished by a well-timed hit, making the perimeter a real combat opportunity. It is not a universally safe strategy: an attacker who overcommits can be counter-hit, lose footing, or discover that the target has a better escape angle.",[68,1144],{":segments":1145,"description":1146,"title":1147,"videoId":144},"[{\"start\":104,\"label\":\"Try to hit another player off the map\"}]","This moment supports the section's warning that trying to hit another player off the map can create a knockback opportunity, but does not make an overcommitted chase safe.","Use map edges for safer FFA knockback plays",[13,1149,1150],{},"Before pushing toward an edge, check your health, mobility items, and distance from solid ground. Ender pearls can shorten a pursuit, but using a mobility item only to continue a bad chase can leave you without an escape tool. If the opponent turns, stop treating the chase as a guaranteed finish. Reposition behind cover or return to a wider area where you can respond to a counterattack.",[13,1152,1153],{},"The same principle applies to high ground. A player above you may have the better view, while a player below may have the safer route away. Avoid fighting solely for elevation when the approach is exposed. A modest position with two exits is often more useful than a dramatic position with one narrow path.",[41,1155,1157],{"id":1156},"practice-island-and-ffa-preparation","Practice island and FFA preparation",[13,1159,1160],{},"Practice is the safest place to separate mechanical problems from map problems. Test a bow or other ranged action against the Practice Dummy, rehearse close-range attacks, and check how your selected kit feels before taking it into a crowded arena. The Practice area is also associated with duels and simulator-related activities, but the exact relationship between every activity and entrance is not fully established.",[13,1162,1163],{},"Block placement can be practiced there, yet the island boundary matters. Players can place blocks but cannot use them to walk freely to other islands, and some building capability is tied to private mode. This supports block-placement practice; it does not support a claim that the public FFA map is freely buildable or that every mode shares the same restrictions.",[68,1165],{":segments":1166,"description":1167,"title":1168,"videoId":73},"[{\"start\":472,\"label\":\"Practice island does not connect to other islands\"}]","This moment supports the Practice section's distinction between placing blocks in the training space and walking freely to other islands.","Understand the Practice island boundary",[13,1170,1171],{},"Bring only what the fight requires while learning a route. Basic weapons, food, blocks, torches, and an escape item can improve tolerance for mistakes, but the available records do not define a universal map loadout. Match the kit and equipment to the active terrain: ranged pressure benefits from sight lines, while close combat needs room to turn and a route away from the edge.",[41,1173,1175],{"id":1174},"map-limits-and-current-certainty","Map limits and current certainty",[13,1177,1178],{},"There is no confirmed public catalog here with named FFA map titles, full floor plans, spawn coordinates, fixed secret locations, or an FFA rotation timetable. The map-change control proves that the active environment can be changed, not what every selection contains. Likewise, general wiki scouting advice should remain advice: a cliff, forest, trench, unusual block, or light source may be useful to inspect, but it is not a guaranteed landmark.",[13,1180,1181],{},"The safest way to keep your map knowledge current is to use the in-game selector and observe each arena before committing to a long chase. Learn practical relationships—open route to cover, cover to high ground, high ground to a second exit—rather than memorizing unsupported names. When the game changes its available environments, this approach remains useful even if the visual details change.",[41,1183,1185],{"id":1184},"first-time-unstable-smp-ffa-map-questions","First-time Unstable SMP FFA map questions",[272,1187,1189],{"id":1188},"can-i-see-a-confirmed-list-of-ffa-map-names","Can I see a confirmed list of FFA map names?",[13,1191,1192],{},"No. The available map information confirms a changeable FFA environment but does not establish a complete named roster, fixed layouts, or spawn coordinates. Use the current in-game map selector as the authoritative list.",[272,1194,1196],{"id":1195},"is-the-practice-island-the-same-as-the-ffa-map","Is the Practice island the same as the FFA map?",[13,1198,1199],{},"No. The FFA map is the shared PvP arena, while Practice is a separate space for testing combat actions, arrows, dummies, and block placement. The Practice island’s boundary should not be used to infer the building or travel rules of FFA.",[272,1201,1203],{"id":1202},"is-every-unusual-area-a-secret-location","Is every unusual area a secret location?",[13,1205,1206],{},"No. Unusual blocks, light sources, flattened ground, or paths can indicate player activity, but they do not confirm a base, chest, or fixed secret room. Investigate only when you have a safe retreat route.",[294,1208,1209,1215,1223,1231,1239],{},[297,1210,1211,1213],{},[300,1212,302],{},[300,1214,305],{},[13,1216,1217,1220],{},[22,1218],{"href":1219},"https:\u002F\u002Funstablesmpffa.wiki\u002Fmap\u002FUnstable-SMP-FFA-map",[22,1221,1219],{"href":1219,"rel":1222},[314],[13,1224,1225,1228],{},[22,1226],{"href":1227},"https:\u002F\u002Funstablesmpffa.wiki\u002Fmap\u002FUnstable-SMP-FFA-map-guide",[22,1229,1227],{"href":1227,"rel":1230},[314],[13,1232,1233,1236],{},[22,1234],{"href":1235},"https:\u002F\u002Funstablesmpffa.wiki\u002Fmap\u002FUnstable-SMP-FFA-hidden-areas",[22,1237,1235],{"href":1235,"rel":1238},[314],[13,1240,1241,1244],{},[22,1242],{"href":1243},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=3R6gUIAFYX8",[22,1245,1243],{"href":1243,"rel":1246},[314],{"title":324,"searchDepth":325,"depth":325,"links":1248},[1249,1250,1251,1252,1253,1254,1255],{"id":1092,"depth":325,"text":1093},{"id":1106,"depth":325,"text":1107},{"id":1122,"depth":325,"text":1123},{"id":1138,"depth":325,"text":1139},{"id":1156,"depth":325,"text":1157},{"id":1174,"depth":325,"text":1175},{"id":1184,"depth":325,"text":1185,"children":1256},[1257,1258,1259],{"id":1188,"depth":335,"text":1189},{"id":1195,"depth":335,"text":1196},{"id":1202,"depth":335,"text":1203},"Maps","Learn how Unstable SMP FFA maps, edges, high ground, cover routes, and the Practice island shape movement and PvP decisions.",[1263,1264,1265],{"question":1189,"answer":1192},{"question":1196,"answer":1199},{"question":1203,"answer":1206},"Unstable SMP FFA Maps",[1268,1269,1270,1271],"The FFA map is a shared PvP arena, while Practice is a separate island for testing combat actions.","Map edges create knockback opportunities but can remove your own escape route.","High ground, cover, and unusual terrain are tactical roles, not confirmed named landmarks.","Use the current in-game selector because a complete FFA map roster and rotation schedule are not confirmed.",{"bodyType":636},{"title":1077,"description":1261},{"loc":450,"lastmod":359},[],"en\u002Fmaps\u002Fmaps",[1278,1279,1280,1281],"maps","ffa","pvp","practice","Jbm1GMHZhrKUA7pGtUE29kjRpFq-sVA0F3CdXrlGziM",[1284],{"id":1285,"title":1286,"author":651,"body":1287,"category":1481,"coverLabel":339,"coverTone":340,"description":1482,"draft":342,"extension":343,"faq":1483,"featured":342,"game":348,"h1":1488,"keyTakeaways":1489,"meta":1494,"navigation":357,"path":1495,"publishedAt":359,"readTime":360,"seo":1496,"sitemap":1497,"statCards":1498,"stem":1499,"tags":1500,"updatedAt":359,"__hash__":1503},"cosmetics\u002Fen\u002Fcosmetics\u002Fcosmetics.md","Unstable SMP FFA Cosmetics Guide",{"type":10,"value":1288,"toc":1466},[1289,1297,1300,1304,1307,1311,1314,1318,1321,1324,1327,1331,1334,1337,1357,1360,1364,1367,1372,1375,1379,1382,1385,1388,1392,1395,1400,1403,1407,1410,1413,1416,1419,1423,1427,1430,1434,1437,1441,1444,1448,1451],[13,1290,1291,1292,1296],{},"Unstable SMP FFA cosmetics are Shop options for changing how your sword, character, armor, or kills look and appear to other players. The documented catalog includes Sword Skin Crates, Kill Effects, Emotes, Custom Skins, and Armor Trims. These are presentation choices, not replacements for ",[22,1293,1295],{"href":24,"target":25,"rel":1294},[27,28],"Kits and characters",", weapons, or combat items.",[13,1298,1299],{},"The important exception is the Shop’s VIP \u002F Nuke Shot entry. It is mentioned alongside cosmetic options, but Nuke Shot may affect a fight, so it should be treated as a separate paid gameplay purchase until the current Shop panel confirms otherwise. The same caution applies to any Shop listing whose description promises an attack, permission, or one-use combat effect.",[41,1301,1303],{"id":1302},"unstable-smp-ffa-cosmetics-catalog","Unstable SMP FFA cosmetics catalog",[13,1305,1306],{},"Use this table as a practical lookup of the documented Shop categories. A row describes the purpose and the known acquisition route; a dash means the available record does not establish a current price, item list, or exact equip sequence.",[386,1308],{":columns":1309,":rows":1310},"[{\"key\":\"cosmetic\",\"label\":\"Shop item\"},{\"key\":\"changes\",\"label\":\"What it changes\"},{\"key\":\"how_to_get\",\"label\":\"How to get it\"},{\"key\":\"combat_boundary\",\"label\":\"Combat boundary\"}]","[[\"Sword Skin Crates\",\"Sword appearance\",\"Get them through the Shop; exact crate contents and price are not confirmed\",\"Cosmetic only; no documented PvP advantage\"],[\"Kill Effects\",\"Visual presentation after a kill\",\"Buy or obtain them through the Shop; exact effects and price are not confirmed\",\"Changes the post-kill presentation, not weapon damage\"],[\"Emotes\",\"Character interaction or display animation\",\"Get them through the Shop; exact list and price are not confirmed\",\"Non-combat display option\"],[\"Custom Skins\",\"Character appearance\",\"Paid purchase; exact eligibility and price are not confirmed\",\"Appearance option, not a Kit or weapon\"],[\"Armor Trims\",\"Armor pattern or visual style\",\"Paid purchase; exact trims and price are not confirmed\",\"Do not treat the trim as extra armor or a combat stat\"],[\"VIP \u002F Nuke Shot\",\"Paid access or a one-use combat-related effect\",\"Shop purchase; the cited video mentions 400 Robux for VIP\",\"Separate from pure cosmetics; verify the live Shop before buying\"]]",[13,1312,1313],{},"The first five rows are the useful cosmetics reference. Sword Skin Crates affect the sword’s appearance, Kill Effects affect what is shown after a kill, Emotes provide a display action, Custom Skins alter the character presentation, and Armor Trims alter the visible armor style. Nothing in the documented catalog says that these options increase damage, grant a Kit, add armor protection, or improve a weapon’s statistics.",[41,1315,1317],{"id":1316},"how-the-shop-categories-differ","How the Shop categories differ",[13,1319,1320],{},"The categories answer different customization questions. Choose Sword Skin Crates when the object you want to personalize is the sword. Choose Kill Effects when you want the visual result of a successful elimination to look different. Choose Emotes for an action your character can show outside the combat exchange. Choose Custom Skins for the character model, and Armor Trims for the visible pattern or styling of armor.",[13,1322,1323],{},"This distinction matters because Unstable SMP FFA also has Kits, characters, and real gear. The Roblox game description says players can spawn as characters with their real gear and trims, while the cosmetics evidence separately describes Shop-based customization. A trim or skin should therefore not be used as shorthand for a new character loadout. If your goal is a different weapon, ability, or fighting style, inspect the character or Kit system instead of assuming that a cosmetic purchase changes combat.",[13,1325,1326],{},"The same rule separates cosmetics from the combat modes. Free-for-All, Duels, Practice Dummy, and Juggernaut Events provide places to fight or test mechanics; they do not, by themselves, confirm ownership of a Kill Effect or any other Shop item. A kill streak or a higher kill count can create the situation in which a Kill Effect is displayed, but it does not prove that a particular effect has been purchased or equipped.",[41,1328,1330],{"id":1329},"buying-and-checking-a-cosmetic","Buying and checking a cosmetic",[13,1332,1333],{},"Start in the lobby and open the Shop. Look for the category that matches the part of the presentation you want to change, then read the live item panel before confirming a purchase. For Sword Skin Crates, check what the crate contains and whether the game gives you a separate opening or equip action. For Kill Effects, check whether the item is selected immediately or must be equipped after purchase. For Emotes, check where the action is assigned. For Custom Skins and Armor Trims, check both the Robux price and any eligibility wording.",[13,1335,1336],{},"The current evidence does not establish exact prices, rarity tiers, the complete inventory, or a universal equip sequence for the five cosmetic categories. Do not infer those details from the category name. The safe workflow is:",[85,1338,1339,1342,1345,1348,1351,1354],{},[88,1340,1341],{},"Open the Shop from the lobby.",[88,1343,1344],{},"Select the category whose appearance you want to change.",[88,1346,1347],{},"Read the item’s current price and description.",[88,1349,1350],{},"Confirm that the preview changes appearance rather than damage, armor, or a Kit loadout.",[88,1352,1353],{},"Purchase or claim only after checking the currency and any requirement.",[88,1355,1356],{},"Return to the item or inventory panel and verify that it is equipped.",[13,1358,1359],{},"If a purchased option does not appear during a match, first check the Shop or loadout panel again. The available record does not confirm whether every cosmetic is automatically equipped, whether crates grant a random item, or whether a cosmetic is tied to a specific character. Rechecking the live panel is more reliable than assuming that a purchase failed.",[41,1361,1363],{"id":1362},"sword-skin-crates-and-visual-only-choices","Sword Skin Crates and visual-only choices",[13,1365,1366],{},"Sword Skin Crates are the clearest documented example of a cosmetic-only purchase. The referenced discussion describes them as being “just for looks only” and says they do not provide a PvP advantage. That means a new sword appearance should not be selected as a damage upgrade, reach upgrade, or replacement for a better weapon. It changes presentation while the underlying combat role remains the one provided by the relevant character or Kit.",[68,1368],{":segments":1369,"description":1370,"title":1371,"videoId":144},"[{\"start\":10,\"label\":\"Sword Skin Crates are for looks only\"}]","This moment supports the section's distinction between sword appearance and PvP performance by describing Sword Skin Crates as looks-only Shop items.","Check the sword skin crate's cosmetic purpose",[13,1373,1374],{},"For the same reason, compare a sword skin by appearance and personal preference, not by the damage of the sword it is displayed on. The evidence does not provide a full crate table, named skins, prices, drop rates, or a confirmed opening interface. Those are current-Shop questions. If the interface shows a preview, use that preview to decide; do not treat an unlisted rarity or an assumed crate reward as confirmed.",[41,1376,1378],{"id":1377},"kill-effects-emotes-and-character-styling","Kill Effects, Emotes, and character styling",[13,1380,1381],{},"Kill Effects are tied to the presentation of a kill rather than the attack that caused it. The documented flow places them in the Shop and associates them with the visual result after an elimination. They should not be confused with a weapon ability, a Kit passive, or a reward that automatically unlocks from a kill streak. The exact effect names, prices, and equip steps remain unconfirmed.",[13,1383,1384],{},"Emotes serve a different purpose: they provide character interaction or display actions. They are useful for non-combat presentation, but the evidence does not establish a complete emote wheel, hotkey, or inventory system. Treat the live Shop and any current assignment prompt as authoritative for use.",[13,1386,1387],{},"Custom Skins and Armor Trims are paid appearance options in the documented catalog. Custom Skins concern the character’s visible presentation; Armor Trims concern the armor’s pattern or styling. The record says both require payment, but it does not confirm a universal Robux price, the full list of designs, or whether every character can use every option. Most importantly, an Armor Trim is not evidence of additional armor protection, and a Custom Skin is not evidence of a different Kit.",[41,1389,1391],{"id":1390},"vip-and-nuke-shot-boundary","VIP and Nuke Shot boundary",[13,1393,1394],{},"VIP and Nuke Shot need a separate decision. The Shop discussion mentions VIP as including one Nuke Shot, gives 400 Robux as the cited VIP price, and also mentions a single-use Nuke Shot purchase. This is not enough to classify the entry as a harmless cosmetic: a Nuke Shot may interact with the Free-for-All combat flow. Keep it outside a pure cosmetics budget unless the current Shop description clearly states its function, uses, and limitations.",[68,1396],{":segments":1397,"description":1398,"title":1399,"videoId":730},"[{\"start\":192,\"label\":\"Shop items, VIP, and Nuke Shot\"}]","This Shop discussion supports the section's separation of appearance categories from VIP and the potentially combat-related Nuke Shot purchase.","Review Shop cosmetics and the VIP boundary",[13,1401,1402],{},"The 400 Robux figure is a reported Shop value rather than a complete current product specification. Before buying, verify whether the live listing still shows that amount, whether VIP includes exactly one use, whether the shot is single-use, and what happens after activation. Do not assume that buying VIP unlocks every cosmetic, or that owning a cosmetic unlocks VIP. These are separate product relationships unless the current game panel explicitly connects them.",[41,1404,1406],{"id":1405},"what-is-still-unconfirmed","What is still unconfirmed",[13,1408,1409],{},"The catalog is useful for identifying the available categories, but it is not a complete live inventory. Current evidence does not establish named sword skins, individual Kill Effects, emote names, Armor Trim designs, cosmetic rarity, exact prices for the five categories, crate odds, refund rules, trading, or the complete equip path. It also does not confirm that every listed option remains purchasable at the same time.",[13,1411,1412],{},"Use the in-game Shop for mutable values, especially Robux prices, availability, purchase requirements, and the wording of any VIP or Nuke Shot offer. Use the category boundaries above to interpret what you see: appearance changes belong to cosmetics, while anything that grants damage, a combat action, a Kit, or a one-use attack should be evaluated as gameplay-related. That approach keeps a cosmetic choice from being mistaken for a combat upgrade.",[13,1414,1415],{},"When comparing two appearance options, decide first whether the change is visible during a fight or only after one. Sword skins and armor trims are visible equipment styling, while Kill Effects are generally assessed at the end of a successful exchange and Emotes are primarily player-display tools. This helps avoid paying for an option because it sounds powerful when its actual value is only presentation. It also gives you a simple troubleshooting check: if the weapon damage, armor protection, or available Kit abilities changed, you are looking at a gameplay system rather than a cosmetic description.",[13,1417,1418],{},"Keep purchase decisions separate from loadout preparation. Before entering Free-for-All, confirm the character or Kit you intend to use and then verify that the appearance option is still selected. Cosmetics should complement the loadout, not determine which combat item you expect to spawn with. If the Shop preview and the match appearance disagree, record the exact item name and recheck the relevant Shop or equip panel; the current catalog does not establish a universal account-wide behavior for every category.",[41,1420,1422],{"id":1421},"first-time-unstable-smp-ffa-cosmetics-questions","First-time Unstable SMP FFA cosmetics questions",[272,1424,1426],{"id":1425},"do-sword-skin-crates-improve-pvp-performance","Do Sword Skin Crates improve PvP performance?",[13,1428,1429],{},"No. The documented description treats Sword Skin Crates as appearance-only and says they do not provide a PvP advantage.",[272,1431,1433],{"id":1432},"should-vip-and-nuke-shot-be-treated-as-cosmetics","Should VIP and Nuke Shot be treated as cosmetics?",[13,1435,1436],{},"Not automatically. Nuke Shot may affect combat, so verify the current Shop description and treat it separately from pure appearance options.",[272,1438,1440],{"id":1439},"where-should-i-check-current-cosmetic-prices","Where should I check current cosmetic prices?",[13,1442,1443],{},"Open the Shop from the lobby and read the live item panel. Exact prices for most cosmetic categories are not established in the available catalog.",[272,1445,1447],{"id":1446},"do-armor-trims-add-extra-protection","Do Armor Trims add extra protection?",[13,1449,1450],{},"No extra protection is documented. Treat Armor Trims as visual styling unless the current game interface explicitly states another effect.",[294,1452,1453,1459],{},[297,1454,1455,1457],{},[300,1456,302],{},[300,1458,305],{},[13,1460,1461,1463],{},[22,1462],{"href":413},[22,1464,413],{"href":413,"rel":1465},[314],{"title":324,"searchDepth":325,"depth":325,"links":1467},[1468,1469,1470,1471,1472,1473,1474,1475],{"id":1302,"depth":325,"text":1303},{"id":1316,"depth":325,"text":1317},{"id":1329,"depth":325,"text":1330},{"id":1362,"depth":325,"text":1363},{"id":1377,"depth":325,"text":1378},{"id":1390,"depth":325,"text":1391},{"id":1405,"depth":325,"text":1406},{"id":1421,"depth":325,"text":1422,"children":1476},[1477,1478,1479,1480],{"id":1425,"depth":335,"text":1426},{"id":1432,"depth":335,"text":1433},{"id":1439,"depth":335,"text":1440},{"id":1446,"depth":335,"text":1447},"Cosmetics","Learn what Unstable SMP FFA cosmetics change, where to find Shop categories, and which paid options may affect combat.",[1484,1485,1486,1487],{"question":1426,"answer":1429},{"question":1433,"answer":1436},{"question":1440,"answer":1443},{"question":1447,"answer":1450},"Unstable SMP FFA Cosmetics",[1490,1491,1492,1493],"Use Sword Skin Crates for appearance only; they do not provide a documented PvP advantage.","Choose Kill Effects, Emotes, Custom Skins, or Armor Trims based on the part of your presentation you want to change.","Check the live Shop for prices, availability, requirements, and equip steps because most details are not confirmed.","Treat VIP and Nuke Shot separately from pure cosmetics because Nuke Shot may affect combat.",{"bodyType":636},"\u002Fcosmetics",{"title":1286,"description":1482},{"loc":1495,"lastmod":359},[],"en\u002Fcosmetics\u002Fcosmetics",[1481,1501,1502],"Shop","Customization","jBJAztKQkRLIWaJY5DWO1QQOvBXrukXJ6o_hQuJBgFM",[1505],{"id":1506,"title":1507,"author":651,"body":1508,"category":1671,"coverLabel":339,"coverTone":340,"description":1672,"draft":342,"extension":343,"faq":1673,"featured":342,"game":348,"h1":1677,"keyTakeaways":1678,"meta":1683,"navigation":357,"path":1685,"publishedAt":359,"readTime":1686,"seo":1687,"sitemap":1688,"statCards":1689,"stem":1690,"tags":1691,"updatedAt":359,"__hash__":1694},"updates\u002Fen\u002Fupdates\u002Fupdates.md","Unstable SMP FFA Updates and Patch Status",{"type":10,"value":1509,"toc":1659},[1510,1513,1517,1520,1523,1526,1530,1533,1537,1545,1549,1552,1555,1560,1563,1567,1570,1576,1579,1582,1586,1589,1592,1595,1599,1603,1606,1610,1613,1617,1620],[13,1511,1512],{},"As of November 8, 2026, there is no confirmed public patch note for Unstable SMP FFA that lists a version number, damage changes, balance adjustments, rewards, or a scheduled update time. Treat the current page as a verification guide rather than a definitive changelog: confirm any new Kit, arena, weapon behavior, quest, or event in the Roblox experience and its in-game panels before changing your main setup.",[41,1514,1516],{"id":1515},"current-unstable-smp-ffa-update-status","Current Unstable SMP FFA update status",[13,1518,1519],{},"The Roblox experience page currently describes an active Unstable SMP simulator with free-for-all combat, Duels, a Practice Dummy, Juggernaut Events, and a separate simulator mode. It lists 28 playable characters, including Wemmbu, ParrotX2, SpokeIsHere, FlameFrags, and ManePear, plus The Wraith as an unlockable character. These are current experience features, not proof that they were introduced by a particular patch.",[13,1521,1522],{},"The same description identifies three arenas: Northern Council, MinuteTech's End Base, and FlameFrags & Wemmbu's 2v1000. It says the arenas swap every 15 minutes. Check the active arena in your server because the rotation shown in the experience description is not a substitute for the live game state.",[13,1524,1525],{},"No supplied source confirms an official version label, a complete update log, exact effective dates, or a damage and cooldown table. Do not treat similarly named third-party Minecraft server pages as patch notes for this Roblox experience.",[41,1527,1529],{"id":1528},"confirmed-features-to-recheck-after-a-change","Confirmed features to recheck after a change",[13,1531,1532],{},"The following reference separates what the current Roblox description establishes from the player action that makes sense after an update. It is not a historical patch list; it is a checklist for deciding whether an old guide still applies.",[386,1534],{":columns":1535,":rows":1536},"[{\"key\":\"area\",\"label\":\"Area to recheck\"},{\"key\":\"current_signal\",\"label\":\"Current confirmed signal\"},{\"key\":\"player_action\",\"label\":\"What to do after an update\"}]","[[\"Arenas\",\"Northern Council, MinuteTech's End Base, and FlameFrags & Wemmbu's 2v1000 are listed; rotation is described as 15 minutes\",\"Read the active arena and retest routes before relying on an old map plan\"],[\"Combat tools\",\"Spear, mace, elytra, rockets, wind charges, pearls, tridents, and TNT carts are described\",\"Check spacing, movement, escape options, and resource use in Practice Dummy before FFA\"],[\"Characters\",\"The experience description lists 28 characters and names several examples\",\"Compare the selected character's gear and survival plan instead of assuming an old Kit ranking still holds\"],[\"Modes\",\"FFA, Duels, Practice Dummy, Juggernaut Events, and simulator play are described\",\"Test a suspected change in a low-risk mode before committing to crowded FFA fights\"],[\"Controls\",\"PC, phone, and controller play with rebindable controls are supported\",\"Recheck bindings if movement, item use, or evasive actions feel different\"]]",[13,1538,1539,1540,1544],{},"A change that affects one mode may not affect every mode equally. Compare the same Kit or weapon in Practice Dummy, then a controlled Duel if available, and finally FFA. Use the ",[22,1541,1543],{"href":358,"target":25,"rel":1542},[27,28],"beginner guide's practice flow"," if you need a safe sequence for those checks. Keep the old setup until the new behavior is repeatable and the change appears permanent rather than experimental or limited to one arena.",[41,1546,1548],{"id":1547},"how-updates-affect-kits-weapons-and-arenas","How updates affect Kits, weapons, and arenas",[13,1550,1551],{},"A new Kit should not be judged only by burst damage. In FFA, a useful update check also measures whether the Kit can escape a third-party fight, sustain repeated engagements, preserve healing or mobility resources, and finish a weakened opponent without exposing itself. The same test applies when an existing character receives a suspected balance change.",[13,1553,1554],{},"For weapons and equipment, record the date, the mode, the arena, and the behavior you observed. Check spear reach or lunge timing, mace impact opportunities, bow or crossbow pressure, elytra and rocket movement, wind-charge displacement, pearl escapes, and the resource cost of repeated attacks. The available evidence does not establish new damage values, cooldowns, or drop rates, so describe these as observations until an official notice or in-game panel confirms them.",[68,1556],{":segments":1557,"description":1558,"title":1559,"videoId":730},"[{\"start\":31,\"label\":\"Open Practice Dummy and review the available Kits\"}]","This moment shows the Practice Dummy screen and the speaker considering a spear-and-mace Kit, supporting the Kit and weapon checks described here.","Reviewing Practice Dummy Kit choices",[13,1561,1562],{},"Arena changes can invalidate routes even when combat numbers stay the same. When the active arena changes, note open sightlines, enclosed paths, high ground, map edges, and safe retreat directions. Then adjust whether you need ranged pressure, close-range burst, mobility, or a defensive escape. The documented 15-minute rotation is a useful expectation, but the server's current arena is the value to use in a match.",[41,1564,1566],{"id":1565},"reported-player-observations-and-requests","Reported player observations and requests",[13,1568,1569],{},"Player video discussions show people looking for ways to change characters and then change maps, and another discussion repeatedly asks where character switching happens. Those conversations establish a real player need to find the relevant interaction; they do not provide a complete, confirmed switching procedure or prove that a new switching feature shipped.",[68,1571],{":segments":1572,"description":1573,"title":1574,"videoId":1575},"[{\"start\":288,\"label\":\"Discuss changing the character and then the map\"}]","This moment supports the reported need to locate character and map switching without treating the discussion as a confirmed procedure.","Checking character and map switching","3R6gUIAFYX8",[13,1577,1578],{},"Other reported observations include seeing Quests, considering a spear-and-mace setup in Practice Dummy, and using FFA, Duels, Practice Dummy, and Simulator. These are useful prompts for checking the live interface. They do not confirm quest objectives, reward tiers, a new Kit, or a formal event cycle.",[13,1580,1581],{},"Keep these reports separate from confirmed changes. Do not retire a character, weapon, route, or Kit because a creator or player describes a possible adjustment. Reproduce the behavior in the relevant mode, compare it with the previous setup, and look for an official Roblox experience signal or an in-game notice.",[41,1583,1585],{"id":1584},"unknown-details-and-the-next-reliable-check","Unknown details and the next reliable check",[13,1587,1588],{},"The current record does not confirm the next patch date, a version number, named new Kits, a new arena, weapon or character balance values, quest objectives, new-item additions, event timing, or rewards. It also does not provide complete steps for changing characters or maps. These details should remain marked as unverified rather than filled in from unrelated server pages or copied update claims.",[13,1590,1591],{},"When you hear about an update, first confirm that the notice names Unstable SMP FFA and identifies the affected system. Next, open the Roblox experience and inspect the current arena, character or Kit selector, inventory, quests, and event panels. Use Practice Dummy or a low-risk fight to compare the suspected change, then record the date, affected Kit or weapon, mode, arena, observed effect, and whether the old strategy still works.",[13,1593,1594],{},"Do not enter a Microsoft password, token, or verification code into an unofficial update page. For mutable details such as the active arena or available characters, the live Roblox experience and its in-game state should take priority over an older guide. Recheck this page after a dated official notice or a clearly reproducible in-game change is available.",[41,1596,1598],{"id":1597},"unstable-smp-ffa-updates-faq","Unstable SMP FFA updates FAQ",[272,1600,1602],{"id":1601},"is-there-a-confirmed-unstable-smp-ffa-patch-note","Is there a confirmed Unstable SMP FFA patch note?",[13,1604,1605],{},"Not in the current record. No reliable source confirms a version number, damage table, exact balance changes, rewards, or a scheduled update time, so verify those details in the Roblox experience and its in-game notices.",[272,1607,1609],{"id":1608},"how-often-do-unstable-smp-ffa-arenas-rotate","How often do Unstable SMP FFA arenas rotate?",[13,1611,1612],{},"The Roblox experience description says Northern Council, MinuteTech's End Base, and FlameFrags & Wemmbu's 2v1000 swap every 15 minutes. Use the active arena shown by your server if it differs from that description.",[272,1614,1616],{"id":1615},"should-i-replace-my-old-kit-after-an-update","Should I replace my old Kit after an update?",[13,1618,1619],{},"Not immediately. Test the suspected change in Practice Dummy or a lower-risk mode, then compare survival, escape options, resource use, and repeated-fight performance before changing your main FFA setup.",[294,1621,1622,1628,1635,1643,1651],{},[297,1623,1624,1626],{},[300,1625,302],{},[300,1627,305],{},[13,1629,1630,1632],{},[22,1631],{"href":319},[22,1633,319],{"href":319,"rel":1634},[314],[13,1636,1637,1640],{},[22,1638],{"href":1639},"https:\u002F\u002Funstablesmpffa.wiki\u002Fupdates",[22,1641,1639],{"href":1639,"rel":1642},[314],[13,1644,1645,1648],{},[22,1646],{"href":1647},"https:\u002F\u002Funstablesmpffa.wiki\u002Fupdates\u002FUnstable-SMP-FFA-update-notes",[22,1649,1647],{"href":1647,"rel":1650},[314],[13,1652,1653,1656],{},[22,1654],{"href":1655},"https:\u002F\u002Funstablesmpffa.wiki\u002Fupdates\u002FUnstable-SMP-FFA-new-update",[22,1657,1655],{"href":1655,"rel":1658},[314],{"title":324,"searchDepth":325,"depth":325,"links":1660},[1661,1662,1663,1664,1665,1666],{"id":1515,"depth":325,"text":1516},{"id":1528,"depth":325,"text":1529},{"id":1547,"depth":325,"text":1548},{"id":1565,"depth":325,"text":1566},{"id":1584,"depth":325,"text":1585},{"id":1597,"depth":325,"text":1598,"children":1667},[1668,1669,1670],{"id":1601,"depth":335,"text":1602},{"id":1608,"depth":335,"text":1609},{"id":1615,"depth":335,"text":1616},"Updates","Track confirmed Unstable SMP FFA changes, arena rotation, Kit checks, player reports, and update details that still need verification.",[1674,1675,1676],{"question":1602,"answer":1605},{"question":1609,"answer":1612},{"question":1616,"answer":1619},"Unstable SMP FFA Updates",[1679,1680,1681,1682],"No confirmed public patch note currently lists a version, damage changes, or update schedule.","The Roblox description lists three arenas and says they rotate every 15 minutes; verify the live arena in your server.","Test Kits and weapons in Practice Dummy or a lower-risk mode before changing an FFA setup.","Keep player observations about switching, Quests, and new content separate from confirmed features.",{"bodyType":1684},"update-announcement","\u002Fupdates","6 min read",{"title":1507,"description":1672},{"loc":1685,"lastmod":359},[],"en\u002Fupdates\u002Fupdates",[19,1671,1692,1693],"Patch Notes","Roblox","X8fNxaNJ1NL7ixEKTceaVuSEpTfA095BEVW5tXCuKco",1794149936348]